Apparatus and method for synthesizing high-dimensional texture

ABSTRACT

A high-dimensional texture synthesis apparatus includes a generator to generate a reference high-dimensional texture including a codebook and a reference index image, the codebook including a set of color information of the same-position pixels of the reference texture images, and the reference index image including a set of indexes for addressing the codebook, a quantizater to quantize the reference high-dimensional texture at one or more quantization levels to generate a quantized codebook and a quantized reference index image, a synthesizer to synthesize a new index image having a specified size from the quantized reference index image using a hierarchical structure of the reference high-dimensional texture corresponding to the one or more quantization levels, and a generator to generate the new high-dimensional texture by combining the new index image with the quantized codebook.

CROSS-REFERENCE TO RELATED APPLICATIONS

[0001] This application is based upon and claims the benefit of priority from prior Japanese Patent Applications No. 2003-062180, filed Mar. 7, 2003; and No. 2004-59407, filed Mar. 3, 2004, the entire contents of both of which are incorporated herein by reference.

BACKGROUND OF THE INVENTION

[0002] 1. Field of the Invention

[0003] The present invention relates to an image synthesis suitable for high quality texture mapping in the field of three dimension computer graphics, particularly to a high-dimensional texture synthesis apparatus to synthesize a texture image of an arbitrary size according to conditions such as a viewpoint direction and a light source direction, and a high-dimensional texture synthesis method.

[0004] The present invention relates to a data structure for effectively storing and managing a number of texture images to various kinds of recording media.

[0005] 2. Description of the Related Art

[0006] The posture of a three-dimension object, that is, the shape of the three-dimensional object and the surface color and quality impression thereof vary depend upon a direction (a viewpoint direction) watching the three-dimensional object and a direction (a light source direction) irradiating a light beam. In a field of three-dimensional computer graphics, the surface of three-dimensional object is divided into a number of two-dimensional plains called polygons, the drawing is executed every polygon to create a two-dimensional image to be used as a display image of three-dimensional object.

[0007] The posture of the three-dimensional object when the viewpoint direction and light source direction vary can be expressed by changing a direction of display polygon (three-dimensional posture) and the optical characteristic of the polygon (brightness) along with the viewpoint direction and light source direction. However, computation of a relation between a normal line defining a direction (three-dimensional posture) of the polygon that is a drawing unit and a viewpoint direction or a light source direction needs a vector operation of floating point precision. This results in increasing a computing cost and complicating practical use in terms of hardware and software.

[0008] In late years, a scheme for synthesizing a texture image of an arbitrary size by small texture images is proposed (Li-Yi Wei, Marc Levoy, “Fast Texture Synthesis Using Tree-structured Vector Quantization”, Proceedings SIGGRAPH 2000, pp.479-488, and Michael Ashikhmin, “Synthesizing Natural Textures”, 2001 ACM Symposium on Interactive 3D Graphics, pp.217-226). This scans a texture image of an arbitrary size referring to an original small texture image and synthesizes a texture image near to the original image.

[0009] In addition, there is proposed a scheme for preparing a target texture image other than the referring small texture image and synthesizing an image having the design and pattern of the referring texture image and resembling the materials of the referring small texture image.

[0010] However, such a conventional texture image synthesis technology synthesizes merely a simple texture image, and cannot synthesize in a lump a number of texture images concerning multiple viewpoints and multiple light sources.

[0011] As described above, when the optical characteristic of the object surface varying according to a viewpoint direction and a light source direction is expressed in texture, a large number of texture images that differ in the viewpoint direction and light source direction are necessary, resulting in enormous computing quantity.

BRIEF SUMMARY OF THE INVENTION

[0012] It is an object of the present invention to provide an apparatus and method to synthesize from a number of texture image data a texture image of an arbitrary size which can express realistically the optical characteristic of the object surface varying according to a light source direction and a viewpoint direction.

[0013] According to an aspect of the invention, there is provided a high-dimensional texture synthesis apparatus to synthesize a new high-dimensional texture using, as one or more reference texture images, one or more texture images captured or drawn on a plurality of different conditions, comprising: a reference high-dimensional texture generator to generate a reference high-dimensional texture including a codebook and a reference index image, the codebook including a set of color information of the same-position pixels of the reference texture images, and the reference index image including a set of indexes for addressing the codebook; a reference high-dimensional texture quantizer to quantize the reference high-dimensional texture at one or more quantization levels and generate a quantized codebook and a quantized reference index image; an index image synthesizer to synthesize a new index image having a specified size from the quantized reference index image using a hierarchical structure of the reference high-dimensional texture corresponding to one of the quantization levels; and a new high-dimensional texture generator to generate the new high-dimensional texture by combining the new index image with the quantized codebook.

BRIEF DESCRIPTION OF THE SEVERAL VIEWS OF THE DRAWING

[0014]FIG. 1 is a block diagram of a high-dimensional texture synthesis apparatus according to a first embodiment of the present invention;

[0015]FIG. 2 is a block diagram of a high-dimensional texture synthesis apparatus according to modification of the first embodiment;

[0016]FIG. 3 is a flowchart representing a series of steps of the process executed with the high-dimensional texture synthesis apparatus according to the first embodiment;

[0017]FIG. 4 is a flowchart for generating a reference high-dimensional texture and a target high-dimensional texture;

[0018]FIG. 5 is a diagram for explaining a method of acquiring a texture image on various conditions (viewpoint/light source);

[0019]FIG. 6 is a diagram showing an example of data structure of the high-dimensional texture;

[0020]FIG. 7 is a diagram for explaining extraction of color information of the identical pixel from a plurality of reference texture images;

[0021]FIG. 8 is a diagram showing a form of high-dimensional pixel data;

[0022]FIG. 9 is a flowchart of a reference high-dimensional texture quantization;

[0023]FIG. 10 shows a configuration of layered high-dimensional texture;

[0024]FIG. 11 is a flowchart of index image synthesis;

[0025]FIGS. 12A and 12B are diagrams for explaining a similar pixel search;

[0026]FIG. 13 is a diagram for explaining a similar pixel search in hierarchy h;

[0027]FIG. 14 is a block diagram of a high-dimensional texture synthesis apparatus according to the second embodiment of the present invention;

[0028]FIG. 15 is a block diagram of a high-dimensional texture synthesis apparatus according to modification of the second embodiment;

[0029]FIG. 16 is a flowchart showing a series of steps of a process executed with the high-dimensional texture synthesis apparatus according to the second embodiment;

[0030]FIG. 17 is a diagram for explaining a similar pixel search in hierarchy h;

[0031]FIG. 18 is a flowchart of index image synthesis according to the third embodiment of the present invention;

[0032]FIG. 19 is a diagram for explaining resemblance evaluation of a pixel;

[0033]FIG. 20 is a block diagram of a high-dimensional texture synthesis apparatus according to the fourth embodiment of the present invention;

[0034]FIG. 21 shows a process flow of the high-dimensional texture synthesis apparatus according to FIG. 20;

[0035]FIG. 22 shows a process flow of a high-dimensional texture generator;

[0036]FIG. 23 is a diagram to explain a high-dimensional texture generation method;

[0037]FIG. 24 shows a basic data structure of a high-dimensional texture;

[0038]FIG. 25 shows a format example of high-dimensional pixel data;

[0039]FIG. 26 shows a process flow of a high-dimensional texture quantizer;

[0040]FIG. 27 shows a high-dimensional texture with a hierarchical structure;

[0041]FIG. 28 shows a process flow of an index image composition unit;

[0042]FIG. 29 is a diagram to explain a method of a similar pixel search;

[0043]FIG. 30 is a diagram of to explain an index image synthesis method with the use of an approximate evaluation value;

[0044]FIG. 31 is a diagram to explain data included in a control image;

[0045]FIG. 32 is a diagram to explain a synthesis method to refer to a plurality of materials based on a control image;

[0046]FIG. 33 is a diagram to explain a method of searching for an optimum index in referring to a plurality of materials;

[0047]FIG. 34 shows a block diagram of a high-dimensional texture synthesis apparatus having a high-dimensional texture converter according to the fifth embodiment of the present invention;

[0048]FIG. 35 shows a process flow of a high-dimensional texture synthesis apparatus according to FIG. 34;

[0049]FIG. 36 is a diagram showing an example of a blending process of a plurality of materials; and

[0050]FIG. 37 is a diagram to explain unionization of a codebook to be referred to.

DETAILED DESCRIPTION OF THE INVENTION

[0051] There will now be described an embodiment of the present invention in conjunction with the accompanying drawings.

First Embodiment

[0052]FIG. 1 is a diagram of configuration of a high-dimensional texture synthesis apparatus according to the first embodiment of the present invention.

[0053] The high-dimensional texture synthesis apparatus comprises a reference high-dimensional texture generator 101, a reference high-dimensional texture quantizer 102, an index image synthesizer 103, a new high-dimensional texture generator 104 and a new texture image converter 105. The reference high-dimensional texture generator 101 inputs one or more reference texture images captured or drawn on a plurality of different conditions and generates a reference high-dimensional texture image by gathering color information items of the same-position pixels. The reference high-dimensional texture quantizer 102 subjects the generated reference high dimension texture to vector quantization at one or more quantization levels to generate a codebook. There will be later described a method of generating a reference high-dimensional texture, a data structure of the high-dimensional texture and a vector quantization method.

[0054] The index image synthesizer 103 is supplied with a quantized reference high-dimensional texture and synthesizes a new index image of an arbitrary size by repeating a similar pixel search based on the quantized reference high-dimensiontional texture. A method of synthesizing a new index image is later described in detail. The new high-dimensional texture generator 104 combines the new index image generated by the index image synthesizer 103 with a codebook generated by the reference high-dimensional texture quantizer 102 to generate a new high-dimensional texture according to the data structure of the high-dimensional texture. The new texture image converter 105 is supplied with the new high-dimensional texture and outputs a texture image corresponding to a specific acquisition condition or a generation condition.

[0055]FIG. 2 shows a configuration of a high-dimensional texture synthesis apparatus concerning a modification of the first embodiment. This apparatus comprises a configuration that the new texture image converter 105 is removed from the apparatus of FIG. 1. This apparatus outputs a new texture image based on the new high-dimensional texture output from the new high-dimensional texture generator 104, and can realize effective texture mapping to a three-dimensional object.

[0056]FIG. 3 shows a process executed by the high-dimensional texture synthesis apparatus according to the first embodiment.

[0057] At first, a reference high-dimensional texture is generated based on the reference texture image according to a processing shown in FIG. 4 (step 301). The reference high-dimensional texture is quantized by the reference high-dimensional texture quantizer 102 (step 302). A new index image is synthesized based on the quantized reference high-dimensional texture (step 303). A new high-dimensional texture is made of the new index image and the codebook (step 304). The new high-dimensional texture is converted into a new texture image (step 305).

[0058]FIG. 4 shows a process of the reference high-dimensional texture generation step (301) executed by the reference high-dimensional texture generator 101. One or more reference texture images captured or drawn on a plurality of different conditions are input to the reference high-dimensional texture generator (sub-step 401). In the present embodiment, actual captured images acquired at a plurality of camera positions (referred to as viewpoints) and light source positions are used.

[0059] As mentioned above, the present embodiment directs to expressing realistically the optical characteristic of the object surface that varies according to a viewpoint direction or a light source direction. The reference texture images are acquired as shown in FIG. 5.

[0060] In other words, assuming a spherical coordinate system that a normal line vector of the object surface is an axis and the object surface becomes an equatorial plane (a mask passing through the equator). In this coordinate system, when a polar angle θ and an azimuthal angle φ are used, multi-viewpoint/multi-light source texture images to be prepared as input data can be specified by four parameters of a viewpoint direction (θE, φE) and a light source direction (θI, φI).

[0061] In the present embodiment, a texture image acquired in a certain specific viewpoint and light source is identified by parameters of T (θE, φE, θI, φI). In the present embodiment, assuming that samples in the viewpoint direction are W samples with respect to an axis θE and X samples with respect to an axis φE, and samples in the light source direction are Y samples with respect to an axis θI and Z samples with respect to an axis φI. Therefore, (W×X)×(Y×Z) texture images acquired by combination of W×X viewpoints and Y×Z light sources are input to the reference high-dimensional texture generator 101 as reference texture images.

[0062] The reference high-dimensional texture is generated by the reference high-dimensional texture generator 101 according to the following procedure.

[0063] A pixel (i, j) of the reference texture image is noted (402), and the color information item of the noted pixel (i, j) is extracted from each of all reference texture images (403).

[0064]FIG. 7 is a diagram to explain extraction of color information items of the same-position pixels from a plurality of reference texture images. The color components of the same-position pixels from the (W×X)×(Y×Z) reference texture images are extracted. The extracted color components are gathered up one data in conformity to a given format to generate high-dimensional pixel data for each of the R, G and B components (404).

[0065] In other words, the color components of the same-position pixels extracted from the plurality of reference texture images, respectively, are inserted in (W×X)×(Y×Z) pixels sequentially to generate high-dimensional pixel data.

[0066] The generated high-dimensional pixel data is stored in the codebook, and an index is assigned to the noted pixel (i, j) (405). When the above-mentioned process is done for all pixels (406), the reference high-dimensional texture generation process is finished. In other words, the sub-steps 402-406 in FIG. 4 are repeated to generate the reference high-dimensional texture.

[0067] An example of data structure of the high-dimensional texture is shown in FIG. 6.

[0068] The high-dimensional texture comprises a codebook and a reference index image. The codebook comprises collection of data items as referred to as high-dimensional pixel data (as described later), and the reference index image comprises collection of index information items for addressing high-dimensional pixel data in the codebook.

[0069] In the present embodiment, the reference index image and codebook are prepared with respect to the color component of each of R, G and B components. The high-dimensional texture handling all of R, G and B components in a lump or the high-dimensional texture whose brightness component and color component are separated from each other can be made in the same manner. The high-dimensional pixel data is data obtained by collecting color information items in certain pixels. The high-dimensional pixel data items of R, G and B components are assumed R (l), G (m) and B (n) respectively. These are high-dimensional pixel data items corresponding to indexes l, m and n, respectively. The codebook sizes of R, G and B components shown in FIG. 6 are L, M and N, respectively. The larger the codebook size is, the more the high-dimensional pixel data diversifies.

[0070]FIG. 8 is a diagram for explaining a format of the high-dimensional pixel data according to the present embodiment. The light source dependence pixel data items in a specific viewpoint which are arranged with respect to a horizontal axis φI and a vertical axis θI are formed in a block. The block is arranged every viewpoint with respect to the horizontal axis θE and the vertical axis φE. When all the reference texture images are U×V pixels, the input and output of the reference high-dimensional texture generator 101 are as follows. Input Reference texture Color image of 24 bitds/pixel U × V pixels (W × V) × (Y × Z) images Output High-dimensional data (for each of R, G and B components) Monochrome image of 8 bits/pixel (X × Y) × (W × Z) pixels U × V images Index image (for each of R, G and B components) Monochrome image of 8 bits/pixel U × V pixels One image

[0071]FIG. 9 is a flowchart of the reference high-dimensional texture quantization step (302) in the reference high-dimensional texture quantizer 102.

[0072] At first, the reference high-dimensional texture is input to the reference high-dimensional texture quantizer 102, and the R, G and B components are divided separately (901). When the reference high-dimensional texture of any one of the R, G and B components is input (902), the quantization process is started. A parameter such as a quantization level q is prepared, and incremented from an initial value 0 (903, 907). A codebook size is designated according to the quantization level q. The codebook size is increased with an increase in the value q. The quantization process is finished at the quantization level at which the codebook size equals the number of the pixels (906). An example of a method of setting the quantization level when the size of reference texture image is 32×32 pixels is shown as follows. Quantization 0 1 2 3 4 5 6 7 8 9 level q Codebook 2 4 8 16 32 64 128 256 512 1024 size

[0073] The quantization process at each quantization level may use a conventional vector quantization (VQ). However, the present embodiment uses an improvement scheme suitable for this apparatus. The full search vector quantization (FSVQ) adding a process to fix a cluster of error 0 or the tree structured vector quantization (TSVQ) outputting a codebook of a tree structure are employed. The former scheme fixes a cluster of error 0 as preprocessing, and does not include the fixed cluster in an object to be subjected to a cluster division afterward. Although this scheme is a full search, a target quantization level can be attained at a comparatively short time.

[0074] On the other hand, the latter scheme performs cluster division so as to make a tree structure. This scheme lowers in precision of quantization in comparison with the former scheme, but can quantize at a short time. TSVQ has a great effect to shorten a processing time in an index image synthesizer described later.

[0075] After quantization, the high-dimensional texture, namely, the reference index image and codebook, corresponding to each quantization level are output (905).

[0076] When the above-mentioned process is done for R, G and B components (908), the reference high-dimensional texture quantization is finished.

[0077] The configuration of the quantized reference high-dimensional texture output from the reference high-dimensional texture quantizer 102 is shown in FIG. 10. The R, G and B components each hold an independent high-dimensional texture every quantization level. The codebook size increases as q increases, and the reference high-dimensional textures are expressed hierarchically.

[0078]FIG. 11 is a flowchart of index image synthesis (303) in the index image synthesizer 103. At first, parameters are input (1101). The parameters include a reference texture image size, the number of the reference texture images (size of high-dimensional pixel data), a reference high-dimensional texture name (an input filename), a new texture image size, a new high-dimensional texture name (an output file name), the number of hierarchies H, a quantization level in each hierarchy (R, G or B component), the number of scans Sh in each hierarchy, a rewritten block size in each scan, and a neighborhood block size in each scan.

[0079] The hierarchy number h is initialized (h=0), and an index image synthesis process is performed every hierarchy till the hierarchy number becomes H−1 (1102, 1111, 1112). At each hierarchy, the reference high-dimensional texture of the quantization level designated by the parameter is input (1103). The designation of the quantization level in each hierarchy is done for each of R, G and B components. The quantization level increases as the hierarchy number increases.

[0080] Similarity of high-dimensional pixel data existing in the input reference high-dimensional texture is computed (1104). This process includes a process computing the evaluation value used when executing a similar pixel search as described below. The index image of the input reference high-dimensional texture is noted, and the similarity of high-dimensional pixel data designated by the index with respect to combination of all pixels is evaluated by using SAD (Sum of Absolute Difference), a correlation value or an inner product as an evaluation value. When TSVQ is done by the reference high-dimensional texture quantizer 102, the computation in step 1104 is not necessary, because the similarity can be evaluated only by tracing the codebook making a tree structure.

[0081] The noise image to which the indexes existing in the reference index image are assigned at random is generated as an initial image of new index image (1105). The scan number s is initialized (s=0), and the index is rewritten by the similar pixel search as described later while the new index image is repeatedly scanned till the scan number becomes Sh−1 (1106, 1109, 1110). In synthesis of the new index image in each scan (1107), the new index image is rewritten every designated block size from the upper left to the lower right.

[0082] The similar pixel search is used for rewriting the index. The similar pixel search is to use blocks adjacent to a block to be rewritten and find a block with the highest similarity from blocks of the same shape existing in the reference index image.

[0083] All blocks of the same shape existing in the reference index image may be evaluated, or candidates may be listed from the beginning. There is a method wherein the blocks corresponding to the positions that respective pixels of the neighborhood block refer to are used as candidates, and the most suitable block is selected from the candidates. When the number of pixels of the neighborhood block is 20, the candidates are 20, so that the searching can be efficiently done.

[0084] The similar pixel search uses not only data of the current hierarchy h but also data of the hierarchy h−1 just before the current hierarchy. By using the hierarchy just before the current hierarchy, a process at the just before hierarchy can be reflected, so that accuracy improves.

[0085]FIGS. 12A and 12B are diagrams of explaining how to select blocks in the similar pixel search.

[0086] The similar pixel search carries out either of a L-shaped search (FIG. 12A) or a rectangular search (FIG. 12B). In the case of FIGS. 12A and 12B, the to-be-rewritten block 120 has a size of 3×3 pixels and the neighborhood block 121 has a size of 7×7 pixels. The rectangular search carries out the search using all of 7×7 pixels of the neighborhood block. In contrast, the L-shaped search performs the search using pixels (20 pixels arranged in L-shape) which were already rewritten among 7×7 pixels of the neighborhood block. In the rectangular search of the present embodiment, a block 122 formed of a rewritten block 1221 and a non-rewritten block 1222 is used.

[0087]FIG. 13 is a diagram for explaining the similar pixel search for the hierarchy h When h=0, the L-shaped search is done in the hierarchy 0 to evaluate merely by the similarity. When it is not h=0, the L-shaped search for the hierarchy h and the rectangular search for the hierarchy h=1 are performed. The evaluation is done by a total of the similarities.

[0088] In the above-mentioned process, the rewritten block size and the neighborhood block size can be changed arbitrarily every hierarchy or every scan. As for the rewritten block size, if the rewritten block is magnified in the sub-hierarchy, the characteristic of a rough texture can be acquired. If the rewritten block is reduced in a higher hierarchy, the characteristic of a fine texture can be acquired. It is preferable that the neighborhood block size to influence computation time greatly is as small as possible. After synthesis of a new index image is finished by all scans carried out for all hierarchies, a new index image is output (1108).

[0089] There will be described new high-dimensional texture generation in the new high-dimensional texture generator 104 (304).

[0090] The new high-dimensional texture generator 104 at first is supplied with the new index image output from the index image synthesizer 103 and a codebook with various quantization levels output from the reference high-dimensional texture quantizer 102. A new high-dimensional texture is generated by combining a codebook of an arbitrary quantization level with a new index image synthesized in an arbitrary hierarchy. However, if the new index image coincides with the codebook in the quantization level, they are combined with each other. If they are not coincide, it is necessary to rewrite the new index image in conformity with the quantization level of the codebook. In the case of rewriting, which pixel of the reference index image is referred to is checked, so that the new index image is corresponded with an index in the other quantization level.

[0091] By making the new high-dimensional texture generator 104 output new high-dimensional textures of various quantization levels, it is possible to generate various texture images from an clear new texture image of clear detail to a coarse new texture image which seems to have reproduced only a rough pattern.

[0092] There will be described a new texture image generation of the new texture image converter 105 (305).

[0093] At first, a new high-dimensional texture and a viewpoint/light source condition of the new texture image to be generated are input to the new texture image converter 105. A new texture image is drew by referring to the codebook based on an index in the index image every pixel and extracting color information of a designated viewpoint/light source condition. After all pixels have been drawn, a new texture image is output.

[0094] The output new texture image can be applied to texture mapping to three-dimensional object. The normal line of each polygon of the three-dimensional object and a relation between a viewpoint direction and a light source may be computed and the new texture image nearest to the corresponding viewpoint/light source may be mapped. Interpolation using a plurality of new texture images can generate a more realistic image. However, it is not necessary to always generate the new texture image to draw a pixel in units of a polygon. It is possible to draw the pixel while extracting color information of a pixel from the new high-dimensional texture. Texture mapping using the new high-dimensional texture permits an effective use of a memory.

Second Embodiment

[0095]FIG. 14 shows a configuration of a high-dimensional texture synthesis apparatus according to the second embodiment of the present invention.

[0096] This apparatus adds a process using a target texture to the apparatus of the first embodiment. A reference high-dimensional texture generator 1401 is similar to the reference high-dimensional texture generator 101 used in the first embodiment. A reference high-dimensional texture quantizer 1403 adds, to the reference high-dimensional texture quantizer 102 used in the first embodiment, a process of outputting a codebook to a target index image generator 1404.

[0097] An index image synthesizer 1405 has a configuration similar to the index image synthesizer 103 of the first embodiment, but is modified so as to use a target index image in the similar pixel search. A new high-dimensional texture generator 1406 and a new texture image converter 1407 have configurations similar to the new high-dimensional texture generator 104 and the new texture image conversion 105 that are shown in the first embodiment, respectively.

[0098] The present embodiment differs from the first embodiment in existence of the target high-dimensional texture generator 1402 and the target index image generator 1404. The target high-dimensional texture generator 1402 generates a target high-dimensional texture from one or more target texture images similarly to the reference high-dimensional texture generator 1401. The target index image generator 1404 generates a target index image so as to correspond to the codebook output from the reference high-dimensional texture quantizer 1403.

[0099]FIG. 15 shows a configuration of a high-dimensional texture synthesis apparatus concerning a modification of the second embodiment.

[0100] This apparatus has a configuration removing the new texture image converter 1407 from the apparatus of FIG. 14, and is used in the same manner as the high-dimensional texture synthesis apparatus shown in FIG. 2 in the first embodiment. In other words, a new texture image is output as a final output image.

[0101]FIG. 16 shows a series of steps of a process executed by the high-dimensional texture synthesis apparatus according to the second embodiment shown in FIG. 14. Only the steps that differ from those of the first embodiment are described hereinafter.

[0102] In the present embodiment, one or more target texture images that are captured or drawn on different conditions are input to the target high-dimensional texture generator 1402. The size of the target texture image assumes to be equal to a required size of the new texture image.

[0103] The target high-dimensional texture generator 1402 generates a target high-dimensional texture according to a flowchart similar to that of FIG. 4. However, the format of high-dimensional pixel data assumes to be similar to that of the reference high-dimensional texture generator 1401. Color information of each of target texture images to be targeted at the positions of the viewpoint and light source is written in each of high-dimensional pixel data corresponding to the positions of the viewpoint and light source, respectively. The data is not written at the positions of the viewpoint and light source not to be targeted.

[0104] To the target index image generator 1404 is input at first the target high-dimensional texture and the codebook generated by the reference high-dimensional texture quantizer 1403. Next, the codebook of the target high-dimensional texture is substituted with the codebook of the reference high-dimensional texture, and the index is rewritten. When the index is rewritten, the high-dimensional pixel data generated by the target high-dimensional texture generator 1402 is compared with the high-dimensional pixel data in the codebook to assign an index corresponding to the high-dimensional pixel data of the highest similarity. However, the similarity is evaluated by a SAD (Sum of Absolute Difference), a correlation value or an inner product without including the positions of the view point and light source not to be targeted.

[0105] The above process is done for a plurality of codebooks according to quantization levels input from the reference high-dimensional texture quantizer 1403 to output a target index image according to each quantization level. The index image synthesizer 1405 performs a process to input a target index image and a similar pixel search process using the target index image as well as the process similar to that of the index image synthesizer 103 shown in the first embodiment.

[0106]FIG. 17 is a diagram for explaining a similar pixel search for the hierarchy h. The target index image uses an image of a quantization level in the hierarchy h. When h=0, the rectangular search is performed with the hierarchy 0 to evaluate by merely the similarity.

[0107] In other words, evaluation of the similarity is done by a total of similarity {circle over (1)} between a block of the new index image and a block of the reference index image and similarity {circle over (3)} between a block of the target index image and a block of the reference index image.

[0108] When it is not h=0, the rectangular search is performed in the hierarchy h and the hierarchy h−1 so that the similarity is evaluated by a total of the similarities, that is, similarities {circle over (1)}, {circle over (2)} and {circle over (3)}. The hierarchy h is subjected to the rectangular search (b) as shown in FIG. 12B.

[0109] The rewritten block 1221 in the rectangular block uses a block of the new index image. The non-rewritten block 1222 uses the target index image. The hierarchy h−1 is subjected to the rectangular search (a) as shown in FIG. 12B. The other process is similar to that of the first embodiment.

Third Embodiment

[0110] The present embodiment is a modification of the index image synthesizer used for the first and second embodiments. The high-dimensional texture synthesis apparatus of the present embodiment has a configuration approximately similar to the apparatus of FIG. 1 as described in the first embodiment or the apparatus of FIG. 14 as described in the second embodiment. The other components except for the index image synthesizer have the same functions as those of the first embodiment or the second embodiment.

[0111]FIG. 18 is a flowchart of the index image synthesis carried out by the index image synthesizer. At first, parameters are input to the index image synthesizer concerning the present embodiment (1801). Because this apparatus does not scan every hierarchy, only one scan may be set as a parameter. The parameters other than the above parameter are similar to those of the first embodiment or the second embodiment.

[0112] The reference index images of all the hierarchs and a quantization error are input (1802). In this apparatus, two or more reference index images whose quantization errors differ to each other are used to synthesize a single new index image. The quantization error of each hierarchy is used for performing approximate similarity evaluation. When there is a target index image, the target index image also is input.

[0113] Next, the initial image of the new index image is generated (1803). This is a noise image similar to that of the first embodiment or the second embodiment.

[0114] The scan number s is initialized (s=0). Index rewriting is performed by the similar pixel search (described hereinafter) while the new index image is scanned repeatedly till the scan number becomes S−1 (1804, 1808, 1808).

[0115] In synthesis of the new index image in each scan (1805), the new index image is rewritten from the upper left to the lower-right every designated block size. In rewriting of the index, the similar pixel search is performed referring to the most significant one (the smallest quantization error) of the input reference index images. The searching method is similar to that of the first embodiment and the second embodiment, but an evaluation method differs from them. In the similar pixel search in the present embodiment, the evaluation is performed using hierarchies of two or more reference index images of different quantization errors.

[0116] An example of similarity evaluation of pixels is shown in FIG. 19.

[0117] In order to evaluate the similarity between a block (L-shaped or square-shaped block) adjacent to a to-be-rewritten block and a block of the same shape of a reference index image or a target index image, the index image is referred to in order from the reference index image of the higher hierarchy or the target index image.

[0118] When the indexes of certain pixels of two blocks which are compared with each other coincide for the first time at a certain hierarchy, the quantization error of the hierarchy assumes to be an approximate error in that pixel. Such an approximate error is acquired for all pixels of the block to evaluate the similarity between the blocks. When synthesis of the new index image in each scan is completed, the new index image is output (1806).

Fourth Embodiment

[0119] According to a high-dimensional texture synthesis apparatus according to the first embodiment shown in FIG. 20, a group of texture images captured or drawn in a plurality of different conditions is input.

[0120] A quantization process, a synthesis process, a transform process, and so on are subjected to the group of texture images to output a texture image. According to this apparatus, a high-dimensional texture generator 101 derives image information of pixels in the same position and gathers them to generate a high-dimensional texture. The high-dimensional texture generator 101 is connected to a high-dimensional texture data storage unit 102 to store the generated high-dimensional texture therein.

[0121] This high-dimensional texture data storage unit 102 is connected to a high-dimensional texture quantizer 103, an index image synthesis unit 104 and a texture image generator 105. The high-dimensional texture quantizer 103 subjects the high-dimensional texture derived from the high-dimensional texture data storage unit 102 to vector quantization according to one or more quantization levels, and stores the guantized high-dimensional texture in the high-dimensional texture data storage unit 102. An index image synthesis unit 104 repeats similar pixel search according to control data or control image data using the high-dimensional texture of a plurality of materials derived from the high-dimensional texture data storage unit 102, to synthesize a new index image of an arbitrary size and an option design. The texture image generator 105 converts the high-dimensional texture derived from the high-dimensional texture data storage unit 102 to one or more texture images corresponding to a specific acquisition condition or creation condition.

[0122] A generation method of high-dimensional texture, data structure of high-dimensional texture, a quantization method of high-dimensional texture and an index image synthesis method are fundamentally similar to the previous embodiment.

[0123]FIG. 21 shows a process carried out with the high-dimensional texture synthesis apparatus shown in FIG. 20. The process will be explained hereinafter.

[0124] A texture group input to the high-dimensional texture generator 101 of this apparatus is acquired with various conditions (a viewing point and a light source) as explained referring to FIG. 23. In the present embodiment, (W×X)×(Y×Z) texture images acquired by combination of all of W×X viewing points and Y×Z light sources are input to the reference high-dimensional texture generator 101 as reference texture images.

[0125] The reference high-dimensional texture generator 101 generates a high-dimensional texture based on the group of the input texture images (step 201). In this case, the high-dimensional texture generator 101 generates a high-dimensional texture according to a procedure shown in FIG. 22. When a texture image group is input in step 401, a pixel (i, j) of the reference texture images is remarked (step 402). The color information of the remarkable pixel (i, j) is extracted from all of the reference texture images (step 403).

[0126]FIG. 23 shows a state that extracts color information of pixels located in the same position from a plurality of reference texture images of the texture image group and generates high dimension pixel data. According to this, from (W×X)×(Y×Z) reference texture images are derived color components of pixels located in the same position. The color components are gathered to a single data in conformity with a given format, and the high-dimensional texture data is generated for each of R, G and B (step 404). That is to say, the color components of pixels located in the same position which are extracted from a plurality of reference texture images respectively are pasted to (W×X)×(Y×Z) pixels sequentially to generate high-dimensional pixel data. This process is similar to the reference high-dimensional texture generation method explained in the previous embodiment. However, in this embodiment, whenever the high-dimensional texture of one material is generated, it can be stored in the high-dimensional texture data storage unit 102 resulting in permitting to generate high-dimensional textures of a plurality of materials.

[0127] The generated high-dimensional pixel data are stored in a codebook (step 405), and an index is assigned to the remarkable pixel (i, j) (step 406). Then, all pixels are remarked (step 407). When the process completes for all pixels, the high-dimensional texture generation process is ended.

[0128]FIG. 24 shows a basic data structure of high-dimensional texture. The high-dimensional texture comprises a codebook and a reference index image. The codebook is configured by collection of data as referred to as high-dimensional pixel data (as described later). The reference index image is configured by collection of index information to designate high-dimensional pixel data in the codebook.

[0129] In the present embodiment, the reference index image and codebook are created for the color components of R, G and B. A high-dimensional texture handling all of R, G and B components for a lump and a high-dimensional texture that a luminance component and a color component are separated can be created in the same manner. The high-dimensional pixel data is one obtained by collecting color information in a pixel. Assuming that the high-dimensional pixel data of R, G and B components are R(l), G(m) and B(n), respectively. These are high-dimensional pixel data corresponding to indexes l, m and n, respectively. Only one codebook is shown in FIG. 24. However, codebooks of R, G and B components are prepared as described in the previous embodiment. The codebook sizes of R, G and B components are L, M and N, respectively. The high-dimensional pixel data increasingly diversifies as the codebook size increases.

[0130]FIG. 25 shows a format example of high-dimensional pixel data. In other words, FIG. 25 shows a format made by blocking light source dependant pixel data in a specific viewing point that are arranged in quadrature axis θI and ordinate axis φI, and arranging the blocks in quadrature axis φE and ordinate axis θE every view point. The data structure of high-dimensional texture and the format of high-dimensional pixel data are similar to the previous embodiment.

[0131]FIG. 26 shows a procedure of high-dimensional texture quantization in the high-dimensional texture quantizer 103 (202). According to this, at first a reference high-dimensional texture is input (801). A quantization level q is initialized (802) and quantization is started in the quantization level q (803). An index image and a codebook in the quantization level q are output (804). In quantization level, the codebook size is specified. In this case, the codebook size increases with increase of the value q.

[0132] The quantization process completes in a quantization level that the codebook size equals to the number of pixels of the reference texture image (906).

[0133]FIG. 27 shows configuration of the guantized reference high-dimensional texture output from the high-dimensional texture quantizer 103. The R, G and B components hold respective reference high-dimensional textures every quantization level, distinctly. The codebook size increases as q increases. The reference high-dimensional texture is expressed in hierarchy.

[0134] The above process is similar to that of the reference high-dimensional texture quantizer described by the previous embodiment. However, in the present embodiment, the high-dimensional texture is derived from the high-dimensional texture data storage unit 102. The process for storing the quantized high-dimensional texture in the high-dimensional texture data storage unit 102 can repeated. For this reason, the high-dimensional textures of a plurality of materials can be quantized.

[0135]FIG. 28 shows a procedure of index image synthesis (203) in the index image synthesizer 104. According to this, at first a plurality of high-dimensional textures are input (1001). A parameter, for example, a search block size, the number of scanning times s are input (1002). An initial image of a new index image is generated (1003). In other words, a noise image to which indexes existing in the reference index image are randomly assigned is generated as the initial image of new index image.

[0136] The scanning number s is initialized (s=0) (1004), and a control image is input (1005). A new index image is synthesized by a similar pixel search using correlation of high-dimensional pixel data or a quantization error (1006). The new index image in the scanning number s is output (1007). s<S is determined. if s<S, the scanning number s is changed as s=s+1 (1009). Then, steps 1005-1007 are repeated till s<S is not concluded.

[0137] In other words, L-shaped block as shown in FIG. 29 is used for a similar pixel search to rewrite an index as described below while the new index image is scanned repeatedly till the scanning number s becomes not more than S. For an evaluation value in the similar pixel search is used an approximate evaluation value dependent on a quantization error, by using SAD (Sum of Absolute Difference) between the high-dimensional pixel data or a hierarchy of a high-dimensional texture corresponding to a quantization level as shown in FIG. 30 is used.

[0138] Information included in the control image input to the index image composition unit 104 is shown in FIG. 31. The control image is a colored image expressing control data of each pixel at 24 bits. FIG. 31 is an example referring to three kinds of material. A probability that each material is selected every 8 bits or a weighting factor is included in the control image. The imaging of the control data provides a merit that a user (a designer) can visualize a synthesis result and a merit that an image can be controlled with such sense to sketch an object. The control data of each pixel includes a material ID to specify a material to be referred in a similar pixel search, a weighted parameter to specify how much probability each material is selected, when a plurality of materials are referred to, or a selection probability.

[0139]FIG. 32 shows how each material is referred to according to the control image in drawing an index by a similar pixel. The material is specified so that a material 1 is referred to in the upper part of the image, a material 2 in the central part thereof, and a material 3 in the lower part thereof. In a boundary part between materials 1 and 2, both materials are referred to so that the boundary between materials is smoothly connected without sense of incongruity. The material is specified selectively so as to carry out a process of drawing an index.

[0140] In drawing a pixel, when an index of a material different from a material to be referred exists in an index of a block neighborhood to the pixel, some artifices are needed. One of the artifices is shown in FIG. 33. In FIG. 33, indexes of materials 1 and 2 are drawn in a block neighborhood to a pixel to be drawn.

[0141] According to the control image, two materials 1 and 2 must be referred to. When referring to the material 1, there is carried out a process to temporarily replace the part that an index of the material 2 of the neighborhood block is drawn with an index of the material 1. When the replacement is executed, it may be replaced with an index of the material 1 with highest similarity or may be replaced randomly.

[0142] Alternatively, the high-dimensional pixel data of different materials in the codebook are compared with each other by using the index as it is without doing such a replacement process. The evaluation can be carried out by means of SAD. When referring to the material 2, the similar method can be applied. After having extracted, referring to the materials 1 and 2, an optimum pixel corresponding to each of the materials, weighting of an error or selection due to selection probability and so on is carried out. When referring to materials more than three kinds, the similar method is applied.

[0143] In this case, it is not necessary to scan the new index image simply from end to end thereof. For example, it is possible to searches for at first a pixel which refers to only one material surely by a similar pixel search, and then draw a pixel which must refer to a plurality of materials. In this approach, control becomes difficult. However, it is possible to use a pixel which has been drawn surely by reference of one material as one part of a neighborhood block. Therefore, it is possible to generate a texture which is near to a user's request by a few scans.

[0144] In addition, if a user can give a control factor whenever a new index image is drawn by one scanning, an interactive synthesis can be realized.

[0145] Generation (204) of texture image by the texture image generator 105 is the same as that of the new texture image converter described by the previous embodiment. The present embodiment extracts a high-dimensional texture from the high-dimensional texture data storage unit 102 and derives a high-dimensional texture of a plurality of materials to generate a texture image with a variation is different. This differs from the previous embodiment.

[0146] The texture image generator 105 extracts a high-dimensional texture from the high-dimensional texture data storage unit 102 and provides a view point and light source condition of the texture image to be generated. The codebook is referred to on the basis of an index in an index image every pixel, and color information of a specified view point and light source condition is derived to draw a texture image. After all pixels were drawn, a texture image group is output.

[0147] The output texture image group can be applied to texture mapping for a three-dimensional object. A relation between a normal line of each polygon of the three-dimensional object and a view point direction and a light source direction may be computed, and a texture image which is nearest to a corresponding view point and light source may be mapped. A more realistic image can be generated by interpolating using a plurality of texture images. However, it is not necessary to always generate the texture image to draw a pixel in a polygon unit. The drawing can be carried out while extracting color information of the pixel from the high-dimensional texture. A memory can be effectively utilized by texture-mapping using the high-dimensional texture.

[0148] Further, a user can use specific high-dimensional texture data, and process and store the same by publicly opening on a network data of the high-dimensional texture data storage unit 102 as database. A group of textures that a certain user acquired or created is converted into a format of high-dimensional texture data and publicly opened. Then, another user can synthesizes index image using the high-dimensional texture data, and apply to texture mapping. Further, a further another user can reuse the high-dimensional texture data by publicly opening on a network the high-dimensional texture data subjected to the index image synthesis.

Fifth Embodiment

[0149] A high-dimensional texture synthesis apparatus according to the present embodiment shown in FIG. 34 adds a high-dimensional texture converter 1605 to the high-dimensional texture synthesis apparatus (FIG. 1) of the first embodiment. An operation of the high-dimensional texture synthesis apparatus of the present embodiment will be described referring to FIG. 35. In step 1701, a high-dimensional texture generator 1601 generates a high-dimensional texture based on a group of input texture images. In step 1702, the high-dimensional texture quantizer 103 quantizes each high-dimensional texture according to the same procedure as the first embodiment. In step 1703, as a preprocessing of a synthesis (step 1704) of an index image according to the control image, a high-dimensional texture converter 1605 extracts a high-dimensional texture from a high-dimensional texture data storage unit 1602. Then, the high-dimensional texture converter 1605 subjects the high-dimensional pixel data to a blending process and a filtering process. The processed high-dimensional texture is stored in a high-dimensional texture data storage unit 1602.

[0150] An example of the blending process is shown in FIG. 36. For example, when two kinds of high-dimensional textures are blended, the high-dimensional textures of materials 1 and 2 are input to the high-dimensional texture converter 1605 to compare two index images. New high-dimensional pixel data are generated by calculating an average of high-dimensional pixel data of material 1 designated by an index in the same pixel position and high-dimensional pixel data of material 2 or adding two high-dimensional pixel data based on a blend rate. The new high-dimensional pixel data is registered in a new codebook, and an index image is generated newly. Such a process can generate an intermediate image in carrying out morphing between materials 1 and 2. The similar process can do for materials more than three kinds.

[0151] Various filtering processes such as changing of luminance or changing of transmittance are subjected to the high-dimensional texture of one material, and to specific pixel or all pixels or specific or all view points/source positions. It is possible by this filtering process to obtain texture image subjected to high-dimensional image processing without captured or drawn texture image itself, and further to give a special effect to the texture image. It is possible to provide an effect that a kind of an irradiated light source changes according to a position of the texture or an effect such as fades of a material and expansion and contraction of the material.

[0152] When a plurality of codebooks are referred to by a certain index image as shown in FIG. 37, it is possible to carry out a process to bring together the codebooks. In FIG. 37, since an input index image refers to the codebook of materials 1, 2 and 3, a plurality of materials ID and address information of the codebook are included in an index. Therefore, administration and operation are difficult. Consequently, the high-dimensional pixel data in referring is brought together to one codebook to generate an index image newly. This makes it possible to recycle the index image as a new material in the index synthesis apparatus and generate easily a texture image in the texture image generator 1606.

[0153] The high-dimensional texture conversion processing described above can use for a preprocessing (step 1703) or a post processing (1705) of a synthesis process of index image in the index image composition unit 1604, resulting in permitting to process the high-dimensional texture with freedom.

[0154] According to an embodiment of the present invention as mentioned above, the use of a texture image varying with conditions such as view point direction or light source direction permits synthesizing of a new texture image of an arbitrary size while taking control from a user. According to the apparatus of the first embodiment, a high-dimensional texture having an arbitrary pattern or a design can be synthesized using the high-dimensional textures of a plurality of materials. According to the apparatus of the second embodiment, an intermediate image of morphing or a high-dimensional texture with a special effect can be synthesized by a blending process of high-dimensional pixel data or a filtering processes.

[0155] In addition, the high-dimensional texture acquired or made once or the high-dimensional texture quantized, synthesized and converted with this apparatus can be reused by storing a plurality of high-dimensional texture in the data storage unit. In other words, it is possible to generate various high-dimensional textures in good efficiency.

[0156] According to the embodiment of the present invention as mentioned above, synthesizing a new texture image of an arbitrary size can be carried out using the texture image varying by a condition such as a viewpoint direction or a light source direction.

[0157] According to the apparatus described in the first embodiment, the image obtained by reproducing a characteristic of the reference texture image as it is can be synthesized.

[0158] According to the apparatus described in the second embodiment, a pattern or a design similar to the target texture image is maintained, and it is possible to synthesize such a new texture image as to reproduce the characteristic of the reference texture image.

[0159] According to the apparatus described in the third embodiment, the computation using the high-dimensional pixel data can be omitted as much as possible. As a result, the third embodiment is effective in a data amount and a computation time, and can maintain synthesis precision.

[0160] According to data structure of the high-dimensional texture, the high-dimensional texture image data can be effectively held, so that effective texture mapping can be realized.

[0161] It is possible to use multimedia data such as one or more images, pictures, speeches that are captured or drawn with a plurality of different conditions and apply the present invention to an apparatus to synthesize multimedia data of an arbitrary size or an arbitrary time length corresponding to each of the conditions.

[0162] According to the present invention, there can be provided a high-dimensional texture synthesis apparatus and method that can effectively synthesize from a large quantity of texture image data a texture image of an arbitrary size which can express realistically the optical characteristic of an object surface varying according to a viewpoint direction and a light source direction

[0163] Additional advantages and modifications will readily occur to those skilled in the art. Therefore, the invention in its broader aspects is not limited to the specific details and representative embodiments shown and described herein. Accordingly, various modifications may be made without departing from the spirit or scope of the general inventive concept as defined by the appended claims and their equivalents. 

What is claimed is:
 1. A high-dimensional texture synthesis apparatus to synthesize a new high-dimensional texture using, as one or more reference texture images, one or more texture images captured or drawn on a plurality of different conditions, comprising: a reference high-dimensional texture generator to generate a reference high-dimensional texture including a codebook and a reference index image, the codebook including set of color information of the same-position pixels of the reference texture images, and the reference index image including a set of indexes for addressing the codebook; a reference high-dimensional texture quantizer to quantize the reference high-dimensional texture at one or more quantization levels and generate a quantized codebook and a quantized reference index image; an index image synthesizer to synthesize a new index image having a specified size from the quantized reference index image using a hierarchical structure of the reference high-dimensional texture corresponding to one of the quantization levels; and a new high-dimensional texture generator to generate the new high-dimensional texture by combining the new index image with the quantized codebook.
 2. The high-dimensional texture synthesis apparatus according to claim 1, wherein the reference high-dimensional texture generator generates the reference index image by extracting the color information items of the same-position pixels from all the reference texture images, arranging the color information items every acquisition condition or every generation condition to generate high-dimensional pixel data, storing the high-dimensional pixel data in the codebook, and image-forming indexes, the indexes corresponding to addresses of the codebook.
 3. The high-dimensional texture synthesis apparatus according to claim 1, wherein the reference high-dimensional texture quantizer quantizes the reference high-dimensional texture corresponding to the one or more quantization level by subjecting the reference high-dimensional texture to vector quantization at the quantization level determined dependent upon a size of the codebook.
 4. The high-dimensional texture synthesis apparatus according to claim 3, wherein the vector quantization is a full search vector quantization including a process for fixing a cluster of error
 0. 5. The high-dimensional texture synthesis apparatus according to claim 3, wherein the vector quantization is a tree-structured vector quantization including a process for searching for similarity of high-dimensional pixel data according to a tree structure configuring the codebook.
 6. The high-dimensional texture synthesis apparatus according to claim 1, wherein the index image synthesizer inputs the reference high-dimensional texture quantized at one of the quantization levels, and includes means for synthesizing a new index image by scanning a noise image including randomly indexes contained in the reference index image to rewrite the indexes of the noise image every block of a specified size by using a similar pixel search searching the reference index image for a block having a highest similarity with respect to a rewritten block adjacent to a to-be-rewritten block of the noise image.
 7. The high-dimensional texture synthesis apparatus according to claim 6, wherein the index image synthesizer uses one of SAD (Sum of Absolute Difference), a correlation value and an inner product to obtain an evaluation value of the similarity of the high-dimensional pixel data in the similar pixel search.
 8. The high-dimensional texture synthesis apparatus according to claim 6, wherein the index image synthesizer includes means for evaluating the similarity of the high-dimensional pixel data in the similar pixel search by using output data of the high-dimensional texture quantizer carrying out a tree structure vector quantization and tracing a tree of the codebook of a tree-structure, and the means for evaluating the similarity evaluates the similarity by means of the same tree-structure for the index image synthesis of each of a plurality of hierarchies.
 9. The high-dimensional texture synthesis apparatus according to claim 1, wherein the index image synthesizer evaluates, in the similar pixel search, the similarity of the block of the reference index image with respect to the rewritten block between the new index image generated at a hierarchy before one than the hierarchy of the reference high-dimensional texture and the reference index image to obtain a last evaluation value.
 10. The high-dimensional texture synthesis apparatus according to claim 1, wherein the index image synthesizer carries out the similar pixel search using a reference index image of a lower hierarchy than the reference index image, and determining as an approximate evaluation value a quantization error in the hierarchy where the index of the neighborhood block coincides with that of the reference index image of the lower hierarchy for the first time.
 11. The high-dimensional texture synthesis apparatus according to claim 1, which includes a target high-dimensional texture generator to generate a target high-dimensional texture including a set of color information of the same-position pixels by receiving one or more texture images as one or more target texture image and, and a target index image generator to generate a target index image by quantizing the target high-dimensional texture using the codebook, and wherein the index image synthesizer uses the target index image.
 12. The high-dimensional texture synthesis apparatus according to claim 11, wherein the target high-dimensional texture generator includes: means for generating the target high-dimensional texture image by extracting the color information items of the same-position pixels from all of the target texture images, means for arranging the color information items every acquisition condition or generation condition to generate high-dimensional pixel data, means for storing the generated high-dimensional pixel data in the codebook, means for providing an address of the codebook as an index information item of a pixel, and means for image-forming a set of index information items of pixels to generate the target high-dimensional texture image.
 13. The high-dimensional texture synthesis apparatus according to claim 11, wherein the target index image generator includes: means for inputting one or more codebooks and generating the target high-dimensional texture at one or more quantization levels, means for replacing the codebook of the target high-dimensional texture with the codebook input from the reference high-dimensional texture quantizer, means for changing an index of each pixel of the target high-dimensional texture to an index of the codebook containing high dimensional pixel data of the highest similarity, and means for outputting an image obtained by image-forming changed indexes of all pixels as the target index image.
 14. The high-dimensional texture synthesis apparatus according to claim 11, wherein the evaluation value of the similarity of the similar pixel search is determined by an evaluation value of similarity between a first block and a second block, the first block being a block of the target index image that is at the same position as that of a block that fails to be rewritten in blocks adjacent to the block to be written, and the second block being a block having the same shape as the first block in the reference index image.
 15. The high-dimensional texture synthesis apparatus according to claim 11, wherein the index image synthesizer includes: means for receiving reference high-dimensional textures quantized at two or more quantization levels from the reference high-dimensional texture quantizer, means for generating new index images of plural sizes using hierarchies according to the quantization levels, and means for using a reference index image of the lower hierarchy than the reference index image used for synthesis of the new index images in a similar pixel search to determine as an approximation evaluation value a quantization error of the hierarchy where an index of the neighborhood block coincides with that of the lower hierarchy reference index image for the first time.
 16. The high-dimensional texture synthesis apparatus according to claim 1, wherein the new high-dimensional texture generator includes means for rewriting the new index image in conformity with the quantization level of the codebook when combining the new index image synthesized at a quantization level with the codebook of the quantization level.
 17. The high-dimensional texture synthesis apparatus according to claim 1, wherein the new high-dimensional texture includes combination of a new index image synthesized by the index image synthesizer with a codebook generated by the reference high-dimensional texture quantizer.
 18. The high-dimensional texture synthesis apparatus according to claim 1, which further comprises a new texture image converter to convert the new high-dimensional texture to one or more new texture images corresponding to a specific acquisition condition or a generation condition.
 19. The high-dimensional texture synthesis apparatus according to claim 18, wherein the new texture image converter includes means for reading high dimension pixel data from the codebook based on an index stored in each pixel of the new index image, and means for extracting color information corresponding to the specific acquisition condition or the generation condition from the high-dimensional pixel data.
 20. A high-dimensional texture synthesis method of synthesizing a new high-dimensional texture using, as one or more reference texture images, one or more texture images captured or drawn on a plurality of different conditions, comprising: generating a reference high-dimensional texture including a codebook and a reference index image, the codebook including a set of color information of the same-position pixels of the reference texture images, and the reference index image including a set of indexes for addressing the codebook; quantizing the reference high-dimensional texture at one or more quantization levels to generate a quantized codebook and a quantized reference index image; synthesizing a new index image having a specified size from the quantized reference index image using a hierarchical structure of the reference high-dimensional texture corresponding to the one or more quantization levels; and generating the new high-dimensional texture by combining the new index image with the quantized codebook.
 21. A high-dimensional texture synthesis program stored in a computer readable medium for synthesizing a new high-dimensional texture using, as one or more reference texture images, one or more texture images acquired or created on a plurality of different conditions, comprising: means for instructing a computer to generate a reference high-dimensional texture including a codebook and a reference index image, the codebook including a set of color information of the same-position pixels of the reference texture images, and the reference index image including a set of indexes for addressing the codebook; means for instructing the computer to quantize the reference high-dimensional texture at one or more quantization levels to generate a quantized codebook and a quantized reference index image; means for instructing the computer to synthesize a new index image having a specified size from the quantized reference index image using a hierarchical structure of the reference high-dimensional texture corresponding to the one or more quantization levels; and means for instructing the computer to generate the new high-dimensional texture by combining the new index image with the quantized codebook.
 22. A high-dimensional texture synthesis apparatus to generate, referring to one or more texture images captured or drawn on a plurality of different conditions as a texture image group, a texture image of a specified size and a specified design using the texture image group on one or more kinds of material, the apparatus comprising: a high-dimensional texture generator to generate a high-dimensional texture including a codebook formed of high dimension pixel data generated by collecting image information of pixels in the same position from the texture image group and an index image formed of index information to address the codebook; a high-dimensional texture data storage unit configured to store the high-dimensional texture; an index image synthesis unit configured to derive the high-dimensional texture of one or more kinds of material from the high-dimensional texture data storage unit, synthesize an index image of a specific size based on an index image of one or more kinds of material and according to control data provided by a user or an control image into which the control data is converted, and store an synthesis index image in the high-dimensional texture data storage unit; a texture image generator configured to derive the high-dimensional texture from the high-dimensional texture data storage unit, and convert it into one or more texture image corresponding to a specific capturing condition or a specific generation condition, wherein the texture image of the specific design is generated by combination of a plurality of materials. 